Showing posts with label sketch. Show all posts
Showing posts with label sketch. Show all posts

Thursday, February 25, 2016

Cover art for Reflejo RPG

Light cover final art

Roleplaying game Reflejo (Reflection), written by Jordi Martín and published by Nosolorol Ediciones has been released this week so I bring the two covers I did for the book.

The interior art, nicely done by Jorge Carrero was previously done with inks and reds so one of our first decissions was to keep our cover grayscale and red. This was one of those covers where we spend more time thinking in the right concept than painting the final so I did several sketches with slight modifications looking for it. The main idea was a girl between world of light and world of darkness.

Finally we decided to go on with she going through a mirror which work as a portal between the two worlds. With that concept I took my references and even did a 3d model to work the body cut.

After the cover was finished, Nosolorol's chief publisher Manuel J. Sueiro thought it will be great having an alternative cover showing the same scene from the world of darkness. So I did another cover as a reflection of the first one.

At the end we have two covers for this roleplaying game, I'm not sure of which is my favourite so I'm happy with both xD I hope you too ;)

Charro.
SKETCHES & PROCESS:
















Darkness cover final art

 REFERENCES:

Some of my references: sculptures by Pugliese Barriera and photos by Iain Crawford (golden) and the69th (water)


Poser 3d model
PHOTOS:





Wednesday, February 10, 2016

Nameless Cults GM Screen (Cultos Innombrables, pantalla del DJ)


Final screen art

Here I bring the process of my first game master screen to be printed, it belongs to the game Nameless Cults (Cultos Innombrables) published by Nosolorol Ediciones. Nameless Cults is a contemporary game based on lovecraft mythos as I told you in the cover post. Again, I worked together with Manuel J. Sueiro, creator, one of the authors of the game and chief publisher at Nosolorol. He wanted a group of cultists who work for hire as a professional team specialized in missions related with occultism and mythos.

In the image, our team will be stealing something from a tomb portal and they meet those Chtonian style creatures waiting for them in some kind of tension before a possible fight to leave the place. In the middle of the process I took some time to design characters and creatures but I'll bring them in other post.

This is a huge pic (screen is 835 x 218 mm) so it took me quite a lot of time to paint all the landscape scene. I hope you like it and embrace the cosmic horror ;)

Charro.











photo: screen on my table

photo: The plant Game Master


Tuesday, February 10, 2015

Character Art for Steam States

About a year ago I was requested by Edge Entertainment to work in the roleplaying game Steam States. I did 15 characters, 9 races and the cover+backcover artwork for this western-fantasy-steam roleplaying game. 


  
I worked with David Ardila (Edge's Art Director) and the game's author developing the designs. For some of them we worked over previous designs by another artist but also we changed some designs to fit other issues different than the previous ones.   
As you will see in the process pics, I started with some mini sketches before starting the color phase. Sometimes we were more interested in the pose and general shapes and some others required some detail tests to look for the right one. Five of the characters fits the idea of "badass cowboy", so I used the same sketches group to find their pose and attitude.
 














That's all for now, next day I'll show you more. Thanks to David Ardila and Edge Entertainment for having me on board in this project.

And I hope you enjoy this visit to my Cave :)

Links:
Edge Entertainment website
Steam States page