Showing posts with label lovecraft. Show all posts
Showing posts with label lovecraft. Show all posts

Wednesday, February 10, 2016

Nameless Cults GM Screen (Cultos Innombrables, pantalla del DJ)


Final screen art

Here I bring the process of my first game master screen to be printed, it belongs to the game Nameless Cults (Cultos Innombrables) published by Nosolorol Ediciones. Nameless Cults is a contemporary game based on lovecraft mythos as I told you in the cover post. Again, I worked together with Manuel J. Sueiro, creator, one of the authors of the game and chief publisher at Nosolorol. He wanted a group of cultists who work for hire as a professional team specialized in missions related with occultism and mythos.

In the image, our team will be stealing something from a tomb portal and they meet those Chtonian style creatures waiting for them in some kind of tension before a possible fight to leave the place. In the middle of the process I took some time to design characters and creatures but I'll bring them in other post.

This is a huge pic (screen is 835 x 218 mm) so it took me quite a lot of time to paint all the landscape scene. I hope you like it and embrace the cosmic horror ;)

Charro.











photo: screen on my table

photo: The plant Game Master


Sunday, November 16, 2014

Cover Art for "Cultos Innombrables" (Nameless Cults) by Nosolorol Ediciones

close up

RPG book "Cultos Innombrables" (Nameless Cults) was finally released last week. Here you have the process and sketches I did for the cover about six months ago. This was one of the first arworks I did working from Nosolorol office where I work directly with the creator and also chief publisher Manuel J. Sueiro.

We started to work with the idea of a girl summoning some kind of Cthulhu mythos' force. From that idea I did a lot of rough sketches and we started to select and discard some of them looking for the right POV and attitude. Even in the color phase, she turned from the initial half-frightened girl to a final defiant character shouting to the monster. Against the common cliche of the girl being sacrificed, roles turned back and she appears sacrificing a Deep One. That turn of roles have a lot to do with what you would find in the book, where characters go a step further from the classic "heroes against monsters" to a more contemporary view where good and evil is always relative.

Since traditional Cthulhu game happens in the 20s we also wanted to show that the game happens nowadays so we show a mix of contemporary and ancient stuff. Due to the same reason, we placed her in a modern office building with the city in the background. I really enjoyed imagining the action happening in that dark office which some seconds back was almost quiet, except for her voice whispering some kind of summoning spell. 

Finally, as an old fashioned Cthulhu RPG player I have to say that I love this book and it is just the step needed to go over the cliches, keeping the mystery and darkness of Cthulhu Myths. So, I wish a long life for this Nameless Cults ;)

Thanks for visiting my cave.
Have fun, and summon something ;D

Links:


sketches

Digital Painting Process
Digital Painting Process close up


Final Artwork





Printed Book